2026-09-11

Public site, admin mission editor, IFF fix

2026-04-13

Drone swarms & kamikaze AI

2026-04-02

Gameplay & performance pass

Fleet composition tuning and performance improvements across the board.

2026-04-01

SR-series fleet replaces the legacy hulls

The original placeholder ship types were retired in favor of the current SR-series lineup (frigate, cruiser, dreadnought, destroyer, and the rest), along with loadout fixes.

2026-03-30

Weapons, visuals, and missions overhaul

A major pass across weapon types, ship visuals, ship type definitions, mission content, and skybox variety.

2026-03-25

Combat & movement improvements

Refinements to how ships maneuver and fight.

2026-03-20

System map, ship builder, mass-based physics

Added the system map view, a full ship builder/loadout overhaul, and mass-based flight physics instead of flat movement stats.

2026-03-16

Real 3D models arrive

Git LFS set up for model/texture assets; the first real ship models (Destroyer-K4) replaced placeholder geometry, alongside the initial modular refactor — sensor overlays and the loadout editor both date from here.

2026-03-15

Project start

Split out of a single monolithic HTML file into proper ES modules — the foundation everything since has been built on.