2026-04-02
Gameplay & performance pass
Fleet composition tuning and performance improvements across the board.
2026-04-01
SR-series fleet replaces the legacy hulls
The original placeholder ship types were retired in favor of the current SR-series lineup (frigate, cruiser, dreadnought, destroyer, and the rest), along with loadout fixes.
2026-03-30
Weapons, visuals, and missions overhaul
A major pass across weapon types, ship visuals, ship type definitions, mission content, and skybox variety.
2026-03-25
Combat & movement improvements
Refinements to how ships maneuver and fight.
2026-03-20
System map, ship builder, mass-based physics
Added the system map view, a full ship builder/loadout overhaul, and mass-based flight physics instead of flat movement stats.
2026-03-16
Real 3D models arrive
Git LFS set up for model/texture assets; the first real ship models (Destroyer-K4) replaced placeholder geometry, alongside the initial modular refactor — sensor overlays and the loadout editor both date from here.
2026-03-15
Project start
Split out of a single monolithic HTML file into proper ES modules — the foundation everything since has been built on.